The function of alchemist's supplies and herbalist's kits are a little vague and scattered in the rules-as-written of 5e D&D. Based on my understanding of the rules and what I think they're intended to do, this is how I'm implementing their usage in my games.
What does proficiency with alchemist's supplies and herbalist's kit let you do?
- Apr 01, 2019 Instead of altering the amount of magical items a party receives to compensate for this crafting system, couldn’t you just make the system require the use of pre-existing magic items? Like you deconstruct a magic item for X magic dust or essence or whatever, which always gives less GP value.
- D&D 5E – Magic Items Crafting Formulas Leave a comment Posted by Ronny on June 13, 2019 Check out this excellent post with “ Formulas for Crafting Magic Items “.
- S&F style Strongholds are also available, and a lot of my players have been crafting magic items in downtime, so that’s been a decent gold sink. I’ve also been using older modules converted to 5e and using the treasure hordes there rather than the loot drops recommended in the DMG, so that may have something to do with it.
Proficiency with the herbalist's kit lets you craft potions as per the crafting magic items rules in the DMG, and it lets you craft potions of healing and other consumable items that might count as 'remedies.' The cost of the materials needed to craft a standard potion of healing is 25 gp, and takes 10 days of work to create. If a potion explicitly replicates a spell, you need to be able to cast that spell as part of the crafting process. This kit also allows you to craft antitoxin, and identify herbs and botanical ingredients.
Dungeons & Dragons 5th Edition Crafting And Magic Item Creation Rules (updated Aug 18, 2016). In addition, every item crafted also has a minimum level requirement, as shown in the Crafting Magic Items table (DMG and listed below in the Gold Cost section for reference). All of the above requirements must be met in order for a magic item to be. Download mac lion.
Essentially: I'm treating garden-variety potions of healing as mundane items, as otherwise their price in the PHB doesn't make any sense. Other potions, however, will be crafting using the rules for crafting magical items as per the DMG.
Additionally: Although this isn't covered by the rules, it makes sense that you could create more than one potion of a particular kind at a time, so I'll definitely allow brewing a 'batch' of potions if you have the time and money for the ingredients.
Magic Item Generator
References
Alchemist's supplies and herbalist's kit descriptions: PHB 155
Crafting downtime action: PHB 187
Crafting magic items: DMG 128-1295e SRD >Gamemastering >
Skyrim download mac. Browser cleaner mac. Contents
- 0.2 Magic Items by Category
- 1 Magic Items by Rarity
- 1.1 Common | Uncommon | Rare | Very Rare | Legendary | Artifacts
Magic Items by Category | Magic Items by Rarity
Magic Items by Category
Armor | Weapons | Potions & Oils | Scrolls | Rods | Staffs | Wands | Rings | Wondrous Items
Armor
- Efreeti chain
Weapons
- Sword of answering
Potions & Oils
- Potion of giant strength (fire giant)
- Potion of giant strength (frost or stone giant)
- Potion of invulnerability
- Potion of superior healing
- Potion of giant strength (cloud giant)
- Potion of longevity
- Potion of supreme healing
- Potion of vitality
Scrolls
Rods
- Rod of the pact keeper +2
Creating Magic Items In 5e
Staffs
![D&d 5e creating magic items D&d 5e creating magic items](/uploads/1/3/4/3/134382779/429886260.jpg)
Wands
- Wand of the war mage +2
- Wand of the war mage +3
Rings
Wondrous Items
Magic Items by Rarity
Common | Uncommon | Rare | Very Rare | Legendary | Artifacts
Common
- Spell scroll (1st level)
- Spell scroll (cantrip)
Uncommon
- Alchemy jug
- Ammunition +1
- Amulet of proof against detection and location
- Cap of water breathing
- Figurine of wondrous power (silver raven)
- Gloves of thievery
- Instrument of the bard
Rare
- Ammunition +2
- Belt of giant strength (hill giant)
- Elixir of health
- Figurine of wondrous power (bronze griffon)
- Figurine of wondrous power (ebony fly)
- Figurine of wondrous power (golden lions)
- Figurine of wondrous power (ivory goats)
- Figurine of wondrous power (marble elephant)
- Figurine of wondrous power (onyx dog)
- Figurine of wondrous power (serpentine owl)
- Horn of valhalla (silver or brass)
- Instrument of the bard
- Ioun stone (awareness)
- Ioun stone (protection)
- Ioun stone (reserve)
- Ioun stone (sustenance)
- Iron bands
- Potion of giant strength (fire giant)
- Potion of giant strength (frost or stone giant)
- Potion of invulnerability
- Potion of superior healing
- Rod of the pact keeper +2
- Scroll of protection
- Spell scroll (4th level)
- Spell scroll (5th level)
- Tentacle rod
- Wand of the war mage +2
- Weapon +2
Crafting Dnd 5e
Very Rare
- Ammunition +3
- Belt of giant strength (fire giant)
- Belt of giant strength (frost or stone giant)
- Figurine of wondrous power (obsidian steed)
- Horn of valhalla (bronze)
- Instrument of the bard
- Ioun stone (absorption)
- Ioun stone (agility)
- Ioun stone (fortitude)
- Ioun stone (insight)
- Ioun stone (intellect)
- Ioun stone (leadership)
- Ioun stone (strength)
- Potion of giant strength (cloud giant)
- Potion of longevity
- Potion of supreme healing
- Potion of vitality
- Rod of the pact keeper +3
- Spell scroll (6th level)
- Spell scroll (7th level)
- Spell scroll (8th level)
- Wand of the war mage +3
- Weapon +3
Legendary
- Belt of giant strength (cloud giant)
- Belt of giant strength (storm giant)
- Cloak of invisibility
- Efreeti chain
- Horn of valhalla (iron)
- Instrument of the bard
- Ioun stone (greater absorption)
- Ioun stone (mastery)
- Ioun stone (regeneration)
- Potion of giant strength (storm giant)
- Rod of resurrection
- Spell scroll (9th level)
- Sword of answering
- Tome of the stilled tongue
Artifacts
- Axe of the Dwarvish Lords
- Book of Exalted Deeds
- Book of Vile Darkness
- Orb of Dragonkind
- Wand of Orcus